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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/fire.rs
subshader "fire_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.768628 0.466667 0.227451;
materialSpecular 0.972549 0.937255 0.835294;
materialSpecularPower 36.0;
texture "texture/firewood";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.768628 0.466667 0.227451;
materialSpecular 0.972549 0.937255 0.835294;
materialSpecularPower 36.0;
texture "texture/firewood";
}