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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/gimp.rs
subshader "airport_radar_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/bunkyt_b";
}

subshader "airport_radar_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/stationsol2";
}

subshader "airport_radar_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Fletcher_met_Z";
}