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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/piperacklong.rs
subshader "piperacklong_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Pipe_Rack_I";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/Pipe_Rack_I";
}