This page is under construction
archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/stunt_flat.rs
subshader "stunt_flat_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
envmap true;
lightingSpecular true;
transparent true;
depthwrite false;
texture "texture/stuntroad";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
envmap true;
lightingSpecular true;
transparent true;
depthwrite false;
texture "texture/stuntroad";
}