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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/stunt_tube.rs
subshader "stunt_tube_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   envmap true;
   lightingSpecular true;
   transparent true;
   depthwrite false;
   texture "texture/stuntroad";
}