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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/windmillfarm_propeller.rs
subshader "windmillfarm_propeller_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/Windmillfarm_propeller";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
texture "texture/Windmillfarm_propeller";
}