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archives/bf1942/levels/sector_ix.rfa
bf1942/levels/sector_ix/standardmesh/barriertest.rs
subshader "barriertest_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}