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archives/bf1942/levels/sector_ix.rfa
bf1942/levels/sector_ix/standardmesh/roomfull.rs
subshader "roomfull_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/roomfloor";
   normalmap "texture/roomfloor";
}

subshader "roomfull_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/roomwall";
   normalmap "texture/roomwall";
}

subshader "roomfull_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/roomceiling";
   normalmap "texture/roomceiling";
}