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archives/bf1942/levels/sector_ix.rfa
bf1942/levels/sector_ix/standardmesh/roomfull.rs
subshader "roomfull_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/roomfloor";
normalmap "texture/roomfloor";
}
subshader "roomfull_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/roomwall";
normalmap "texture/roomwall";
}
subshader "roomfull_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/roomceiling";
normalmap "texture/roomceiling";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/roomfloor";
normalmap "texture/roomfloor";
}
subshader "roomfull_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/roomwall";
normalmap "texture/roomwall";
}
subshader "roomfull_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/roomceiling";
normalmap "texture/roomceiling";
}