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archives/bf1942/levels/sector_ix.rfa
bf1942/levels/sector_ix/standardmesh/spdnoshadow.rs
subshader "spdnoshadow_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/clear";
}
subshader "spdnoshadow_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/blacktint";
}
subshader "spdnoshadow_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/orange";
}
subshader "spdnoshadow_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/clear";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/clear";
}
subshader "spdnoshadow_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/blacktint";
}
subshader "spdnoshadow_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/orange";
}
subshader "spdnoshadow_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/clear";
}