This page is under construction
archives/bf1942/levels/sector_ix.rfa
bf1942/levels/sector_ix/standardmesh/speedway_racer02.rs
subshader "speedway_racer02_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/flames";
}
subshader "speedway_racer02_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/blacktint";
}
subshader "speedway_racer02_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/orange";
}
subshader "speedway_racer02_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/flames";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/flames";
}
subshader "speedway_racer02_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/blacktint";
}
subshader "speedway_racer02_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/orange";
}
subshader "speedway_racer02_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/flames";
}