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archives/bf1942/levels/sector_ix.rfa
bf1942/levels/sector_ix/standardmesh/speedway_trojan.rs
subshader "speedway_trojan_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.784314 0.670588 0.0313726;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 74.4;
   texture "texture/racer_rust2";
}

subshader "speedway_trojan_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.784314 0.670588 0.0313726;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 70.0;
   texture "texture/racer_rust2";
}

subshader "speedway_trojan_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 31.7;
   texture "texture/metal_blackened_h";
}

subshader "speedway_trojan_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.784314 0.670588 0.0313726;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 59.6;
   texture "texture/racer_rust";
}

subshader "speedway_trojan_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 84.6;
   envmap true;
   texture "texture/floater";
}

subshader "speedway_trojan_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   envmap true;
   texture "texture/blacktint";
}