This page is under construction
archives/bf1942/levels/sector_ix.rfa
bf1942/levels/sector_ix/standardmesh/speedway_trojan.rs
subshader "speedway_trojan_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.784314 0.670588 0.0313726;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 74.4;
texture "texture/racer_rust2";
}
subshader "speedway_trojan_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.784314 0.670588 0.0313726;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 70.0;
texture "texture/racer_rust2";
}
subshader "speedway_trojan_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 31.7;
texture "texture/metal_blackened_h";
}
subshader "speedway_trojan_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.784314 0.670588 0.0313726;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 59.6;
texture "texture/racer_rust";
}
subshader "speedway_trojan_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 84.6;
envmap true;
texture "texture/floater";
}
subshader "speedway_trojan_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/blacktint";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.784314 0.670588 0.0313726;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 74.4;
texture "texture/racer_rust2";
}
subshader "speedway_trojan_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.784314 0.670588 0.0313726;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 70.0;
texture "texture/racer_rust2";
}
subshader "speedway_trojan_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 31.7;
texture "texture/metal_blackened_h";
}
subshader "speedway_trojan_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.784314 0.670588 0.0313726;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 59.6;
texture "texture/racer_rust";
}
subshader "speedway_trojan_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 84.6;
envmap true;
texture "texture/floater";
}
subshader "speedway_trojan_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/blacktint";
}