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archives/bf1942/levels/sector_ix.rfa
bf1942/levels/sector_ix/standardmesh/trackspikes01.rs
subshader "trackspikes01_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular true;
   materialDiffuse 0.92549 0.909804 0.792157;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 100.0;
   texture "texture/bone";
}