This page is under construction
archives/bf1942/levels/sewer_run.rfa
bf1942/levels/sewer_run/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = interstate\levels\sewer_run\Textures\env_sewer_run_04.dds
NegativeX = interstate\levels\sewer_run\Textures\env_sewer_run_02.dds
PositiveY = interstate\levels\sewer_run\Textures\env_sewer_run_05.dds
NegativeY = interstate\levels\sewer_run\Textures\env_sewer_run_06.dds
PositiveZ = interstate\levels\sewer_run\Textures\env_sewer_run_03.dds
NegativeZ = interstate\levels\sewer_run\Textures\env_sewer_run_01.dds