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archives/bf1942/levels/sewer_run.rfa
bf1942/levels/sewer_run/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = interstate\levels\sewer_run\Textures\env_sewer_run_04.dds NegativeX = interstate\levels\sewer_run\Textures\env_sewer_run_02.dds PositiveY = interstate\levels\sewer_run\Textures\env_sewer_run_05.dds NegativeY = interstate\levels\sewer_run\Textures\env_sewer_run_06.dds PositiveZ = interstate\levels\sewer_run\Textures\env_sewer_run_03.dds NegativeZ = interstate\levels\sewer_run\Textures\env_sewer_run_01.dds