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archives/bf1942/levels/gazala_interstate.rfa
bf1942/levels/gazala_interstate/standardmesh/Sculpture_Angel_M1.rs
subshader "Sculpture_Angel_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.721569 0.721569 0.721569;
   materialSpecular 1 1 1;
   envmap true;
   materialSpecularPower 15;
   texture "Mytextures/Angel_Z";
}

subshader "Sculpture_Angel_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.721569 0.721569 0.721569;
   materialSpecular 1 1 1;
   envmap true;
   materialSpecularPower 15;
   texture "texture/base_Z";
}