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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Animations/HatsuneMiku.con
rem *** Hatsune Miku Animations ***


rem
rem *** Standing and Waving (No Leek)****
rem
AnimationStateMachine.createState Miku_Idle_Upper
AnimationStateMachine.addAnimation animations/Items/miku_idle_Upper.baf 1 c_AsmLooping
AnimationStateMachine.setMorphFactor 0.5


AnimationStateMachine.createState Miku_Idle_Lower
AnimationStateMachine.addAnimation animations/Items/miku_idle_Lower.baf 1 c_AsmLooping
AnimationStateMachine.setMorphFactor 0.5


rem
rem *** Sitting then stands up. ***
rem
AnimationStateMachine.createState Miku_SitToStand_Upper
AnimationStateMachine.addAnimation animations/Items/Miku_StandFromSitUpper.baf 1 c_AsmPlayOnce
AnimationStateMachine.addAnimation animations/Items/Miku_StandFromSitLower.baf 1 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 1.0
AnimationStateMachine.addTransitionWhenDone Miku_IdleLeek_Upper


AnimationStateMachine.createState Miku_SitToStand_Lower
AnimationStateMachine.addAnimation animations/Items/Miku_StandFromSitLower.baf 1 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 1.0
AnimationStateMachine.addTransitionWhenDone Miku_IdleLeek_Lower


rem
rem *** Standing and Waving (With Leek) ****
rem
AnimationStateMachine.createState Miku_IdleLeek_Upper
AnimationStateMachine.addAnimation animations/Items/Miku_IdleLeek_Upper.baf 1 c_AsmLooping
AnimationStateMachine.setMorphFactor 0.5


AnimationStateMachine.createState Miku_IdleLeek_Lower
AnimationStateMachine.addAnimation animations/Items/Miku_IdleLeek_Lower.baf 1 c_AsmLooping
AnimationStateMachine.setMorphFactor 0.5


AnimationStateMachine.set3pAnimationSpeed Miku_Idle_Upper 0.5
AnimationStateMachine.set3pAnimationSpeed Miku_Idle_Lower 0.5
AnimationStateMachine.set3pAnimationSpeed Miku_IdleLeek_Upper 0.5
AnimationStateMachine.set3pAnimationSpeed Miku_IdleLeek_Lower 0.5
AnimationStateMachine.set3pAnimationSpeed Miku_SitToStand_Upper 0.25
AnimationStateMachine.set3pAnimationSpeed Miku_SitToStand_Lower 0.25