This page is under construction
archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Animations/MarioKart.con
rem *** Items ***
rem *** Banana opens while falling. ***
AnimationStateMachine.createState item_banana_fall
AnimationStateMachine.addAnimation animations/items/item_banana_fall.baf 0.5 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 3
rem *** Banana dies ***
AnimationStateMachine.createState item_banana_die
AnimationStateMachine.addAnimation animations/items/item_banana_die.baf 0.3 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 3
rem *** Idle Animation. ***
AnimationStateMachine.createState Mario_Idle
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Idle1.baf 0.5 1
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.setUserRandomStartTime true
AnimationStateMachine.addIdle Mario_Idle2
AnimationStateMachine.addIdle Mario_Idle3
AnimationStateMachine.createState Mario_Idle2
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Idle2.baf 0.2 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone Mario_Idle
AnimationStateMachine.createState Mario_Idle3
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Idle3.baf 0.2 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone Mario_Idle
rem *** Mario Dies. :( ***
AnimationStateMachine.createState Mario_Die
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Die1.baf 0.5 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.createState Mario_Die2
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Die2.baf 0.5 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.createState Mario_Die3
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Die3.baf 0.5 0
AnimationStateMachine.setMorphFactor 1
rem *** Other ***
AnimationStateMachine.createState Mario_Spin1
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Spin1.baf 0.5 1
AnimationStateMachine.setMorphFactor 1
rem *** Midna ***
rem *** Laying Down Idle Animation. ***
AnimationStateMachine.createState midna_idle
AnimationStateMachine.addAnimation animations/characters/Midna_Idle.baf 0.5 c_AsmLooping
AnimationStateMachine.setMorphFactor 1.0
rem *** Laying Down Idle Animation. ***
AnimationStateMachine.createState midna_layingidle
AnimationStateMachine.addAnimation animations/characters/Midna_layingDownIdle1.baf 1 c_AsmLooping
AnimationStateMachine.setMorphFactor 1.0
AnimationStateMachine.setUserRandomStartTime true
AnimationStateMachine.addIdle midna_layingidle2
AnimationStateMachine.createState midna_layingidle2
AnimationStateMachine.addAnimation animations/characters/Midna_layingDownIdle2.baf 1 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 1.0
AnimationStateMachine.addTransitionWhenDone midna_layingidle
rem *** Midna Death. :( ***
AnimationStateMachine.createState midna_die1
AnimationStateMachine.addAnimation animations/characters/midna_die1.baf 0.4 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 1.0
rem *** Question/Brick Block ***
AnimationStateMachine.createState QuestionBlockBump
AnimationStateMachine.addAnimation Animations/Characters/QuestionBlockBump.baf 1 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.set3pAnimationSpeed QuestionBlockBump 3
rem *** Mario Coin ***
AnimationStateMachine.createState CoinEject
AnimationStateMachine.addAnimation Animations/Characters/CoinEject.baf 1 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone CoinIdle
AnimationStateMachine.set3pAnimationSpeed CoinEject 1
AnimationStateMachine.createState CoinIdle
AnimationStateMachine.addAnimation Animations/Characters/CoinIdle.baf 1 1
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.set3pAnimationSpeed CoinIdle 0.6
rem *** BombOmb ***
AnimationStateMachine.createState BombOmb_Launch
AnimationStateMachine.addAnimation Animations/Characters/BombOmb_Launch.baf 1 0
AnimationStateMachine.setMorphFactor 10
AnimationStateMachine.addTransitionWhenDone BombOmb_Land
AnimationStateMachine.set3pAnimationSpeed BombOmb_Launch 1
AnimationStateMachine.createState BombOmb_Land
AnimationStateMachine.addAnimation Animations/Characters/BombOmb_Land.baf 1 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone BombOmb_Walk
AnimationStateMachine.set3pAnimationSpeed BombOmb_Land 0.6
AnimationStateMachine.createState BombOmb_Walk
AnimationStateMachine.addAnimation Animations/Characters/BombOmb_Walk.baf 1 1
AnimationStateMachine.setMorphFactor 1
rem AnimationStateMachine.addIdle BombOmb_Idle
AnimationStateMachine.set3pAnimationSpeed BombOmb_Walk 1.15
AnimationStateMachine.createState BombOmb_Idle
AnimationStateMachine.addAnimation Animations/Characters/BombOmb_Idle.baf 1 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone BombOmb_Walk
AnimationStateMachine.set3pAnimationSpeed BombOmb_Idle 0.25
rem *** Banana opens while falling. ***
AnimationStateMachine.createState item_banana_fall
AnimationStateMachine.addAnimation animations/items/item_banana_fall.baf 0.5 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 3
rem *** Banana dies ***
AnimationStateMachine.createState item_banana_die
AnimationStateMachine.addAnimation animations/items/item_banana_die.baf 0.3 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 3
rem *** Idle Animation. ***
AnimationStateMachine.createState Mario_Idle
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Idle1.baf 0.5 1
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.setUserRandomStartTime true
AnimationStateMachine.addIdle Mario_Idle2
AnimationStateMachine.addIdle Mario_Idle3
AnimationStateMachine.createState Mario_Idle2
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Idle2.baf 0.2 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone Mario_Idle
AnimationStateMachine.createState Mario_Idle3
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Idle3.baf 0.2 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone Mario_Idle
rem *** Mario Dies. :( ***
AnimationStateMachine.createState Mario_Die
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Die1.baf 0.5 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.createState Mario_Die2
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Die2.baf 0.5 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.createState Mario_Die3
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Die3.baf 0.5 0
AnimationStateMachine.setMorphFactor 1
rem *** Other ***
AnimationStateMachine.createState Mario_Spin1
AnimationStateMachine.addAnimation animations/characters/Mario/Mario_Spin1.baf 0.5 1
AnimationStateMachine.setMorphFactor 1
rem *** Midna ***
rem *** Laying Down Idle Animation. ***
AnimationStateMachine.createState midna_idle
AnimationStateMachine.addAnimation animations/characters/Midna_Idle.baf 0.5 c_AsmLooping
AnimationStateMachine.setMorphFactor 1.0
rem *** Laying Down Idle Animation. ***
AnimationStateMachine.createState midna_layingidle
AnimationStateMachine.addAnimation animations/characters/Midna_layingDownIdle1.baf 1 c_AsmLooping
AnimationStateMachine.setMorphFactor 1.0
AnimationStateMachine.setUserRandomStartTime true
AnimationStateMachine.addIdle midna_layingidle2
AnimationStateMachine.createState midna_layingidle2
AnimationStateMachine.addAnimation animations/characters/Midna_layingDownIdle2.baf 1 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 1.0
AnimationStateMachine.addTransitionWhenDone midna_layingidle
rem *** Midna Death. :( ***
AnimationStateMachine.createState midna_die1
AnimationStateMachine.addAnimation animations/characters/midna_die1.baf 0.4 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 1.0
rem *** Question/Brick Block ***
AnimationStateMachine.createState QuestionBlockBump
AnimationStateMachine.addAnimation Animations/Characters/QuestionBlockBump.baf 1 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.set3pAnimationSpeed QuestionBlockBump 3
rem *** Mario Coin ***
AnimationStateMachine.createState CoinEject
AnimationStateMachine.addAnimation Animations/Characters/CoinEject.baf 1 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone CoinIdle
AnimationStateMachine.set3pAnimationSpeed CoinEject 1
AnimationStateMachine.createState CoinIdle
AnimationStateMachine.addAnimation Animations/Characters/CoinIdle.baf 1 1
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.set3pAnimationSpeed CoinIdle 0.6
rem *** BombOmb ***
AnimationStateMachine.createState BombOmb_Launch
AnimationStateMachine.addAnimation Animations/Characters/BombOmb_Launch.baf 1 0
AnimationStateMachine.setMorphFactor 10
AnimationStateMachine.addTransitionWhenDone BombOmb_Land
AnimationStateMachine.set3pAnimationSpeed BombOmb_Launch 1
AnimationStateMachine.createState BombOmb_Land
AnimationStateMachine.addAnimation Animations/Characters/BombOmb_Land.baf 1 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone BombOmb_Walk
AnimationStateMachine.set3pAnimationSpeed BombOmb_Land 0.6
AnimationStateMachine.createState BombOmb_Walk
AnimationStateMachine.addAnimation Animations/Characters/BombOmb_Walk.baf 1 1
AnimationStateMachine.setMorphFactor 1
rem AnimationStateMachine.addIdle BombOmb_Idle
AnimationStateMachine.set3pAnimationSpeed BombOmb_Walk 1.15
AnimationStateMachine.createState BombOmb_Idle
AnimationStateMachine.addAnimation Animations/Characters/BombOmb_Idle.baf 1 0
AnimationStateMachine.setMorphFactor 1
AnimationStateMachine.addTransitionWhenDone BombOmb_Walk
AnimationStateMachine.set3pAnimationSpeed BombOmb_Idle 0.25