This page is under construction
archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/AI/Vanilla.inc
if v_arg1 == host

console.useRelativePaths 0

run Objects/Buildings/Africa/Afrhouse/Ai/Objects.con
run Objects/Buildings/Africa/afr_house1_ste/Ai/Objects.con
run Objects/Buildings/Africa/afr_house2_ste/Ai/Objects.con
run Objects/Buildings/Africa/smdh2/Ai/Objects.con
run Objects/Buildings/Common/Airrep1/Ai/Objects.con
run Objects/Buildings/Common/Ammobox/Ai/Objects.con
run Objects/Buildings/Common/Barack/Ai/Objects.con
run Objects/Buildings/Common/Berlinbridge_m1/Ai/Objects.con
run Objects/Buildings/Common/bunker1/Ai/Objects.con
run Objects/Buildings/Common/Bunker2/Ai/Objects.con
run Objects/Buildings/Common/Bunker2_des1/Ai/Objects.con
run Objects/Buildings/Common/Bunker2_des2/Ai/Objects.con
run Objects/Buildings/Common/Citymesh1/AI/Objects.con
run Objects/Buildings/Common/citymesh1_closed_M1/AI/Objects.con
run Objects/Buildings/Common/Citymesh2/AI/Objects.con
run Objects/Buildings/Common/citymesh2_closed_M1/AI/Objects.con
run Objects/Buildings/Common/Citymesh3/AI/Objects.con
run Objects/Buildings/Common/Citymesh4/AI/Objects.con
run Objects/Buildings/Common/citymesh4_closed_M1/AI/Objects.con
run Objects/Buildings/Common/citymesh4_seald_m1/AI/Objects.con
run Objects/Buildings/Common/Crane1/Ai/Objects.con
run Objects/Buildings/Common/Defgun_bunker_M1/Ai/Object
run Objects/Buildings/Common/euwindmill_m1/Ai/Objects.con
run Objects/Buildings/Common/eu_church/Ai/Objects.con
run Objects/Buildings/Common/eu_fence_m1/Ai/Objects.con
run Objects/Buildings/Common/eu_lumbermill_m1/Ai/Objects.con
run Objects/Buildings/Common/eu_watermill_m1/Ai/Objects.con
run Objects/Buildings/Common/Factory/AI/Objects.con
run Objects/Buildings/Common/French_Barn_Lrg_M1/Ai/Objects.con
run Objects/Buildings/Common/guardtow/AI/Objects.con
run Objects/Buildings/Common/Hangar1/AI/Objects.con
run Objects/Buildings/Common/Harbdock/AI/Objects.con
run Objects/Buildings/Common/Harbdock_hus1/AI/Objects.con
run Objects/Buildings/Common/Harbdock_rot1/AI/Objects.con
run Objects/Buildings/Common/Harbdock_win1/AI/Objects.con
run Objects/Buildings/Common/Hospital/AI/Objects.con
run Objects/Buildings/Common/ironbridge/Ai/Objects.con
run Objects/Buildings/Common/landrep1_supply/Ai/Objects.con
run Objects/Buildings/Common/lrgfrenchfarm/Ai/Objects.con
run Objects/Buildings/Common/mediclocker/Ai/Objects.con
run Objects/Buildings/Common/Oma_conc_m1/Ai/Objects.con
run Objects/Buildings/Common/o_bunker/Ai/Objects.con
run Objects/Buildings/Common/Radarbun/AI/Objects.con
run Objects/Buildings/Common/rh_Russian_Barn_main_m1/Ai/Objects.con
run Objects/Buildings/Common/ruin_citymesh1_M1/AI/Objects.con
run Objects/Buildings/Common/ruin_citymesh3_m1/AI/Objects.con
run Objects/Buildings/Common/Ruin_citymesh4_M1/AI/Objects.con
run Objects/Buildings/Common/Ruin_Stalingrad1_m1/AI/Objects.con
run Objects/Buildings/Common/ruin_suburbhouse_1_M1/AI/Objects.con
run Objects/Buildings/Common/Ruin_Suburbhouse_3_M1/AI/Objects.con
run Objects/Buildings/Common/Ruin_suburbhouse_4_M1/AI/Objects.con
run Objects/Buildings/Common/rusruin01_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin02_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin03_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin04_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin05_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin06_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin07_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin08_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin09_m1/AI/Objects.con
run Objects/Buildings/Common/rusruin10_m1/AI/Objects.con
run Objects/Buildings/Common/r_ruswh_m1/Ai/Objects.con
run Objects/Buildings/Common/shed_europe_s/AI/Objects.con
run Objects/Buildings/Common/smlfrenchfarm/Ai/Objects.con
run Objects/Buildings/Common/Stalingradhouse/AI/Objects.con
run Objects/Buildings/Common/stonebrdg_big/AI/Objects.con
run Objects/Buildings/Common/stonebrdg_sml/AI/Objects.con
run Objects/Buildings/Common/stonebridge_1_m1/AI/Objects.con
run Objects/Buildings/Common/stonebridge_2_m1/AI/Objects.con
run Objects/Buildings/Common/storagebuild_m1/AI/Objects.con
run Objects/Buildings/Common/subhouse_5_m1/AI/Objects.con
run Objects/Buildings/Common/SuburbHouse_1_m1/Ai/Objects.con
run Objects/Buildings/Common/SuburbHouse_2_m1/Ai/Objects.con
run Objects/Buildings/Common/SuburbHouse_3_m1/Ai/Objects.con
run Objects/Buildings/Common/SuburbHouse_4_m1/Ai/Objects.con
run Objects/Buildings/Common/Supplyde/Ai/Objects.con
run Objects/Buildings/Common/wdfence1_fen1_m1/AI/Objects.con
run Objects/Buildings/Common/wdfence1_pol1_m1/AI/Objects.con
run Objects/Buildings/Common/Woodbrdg/AI/Objects.con
run Objects/Buildings/Pacific/Bridge_Big_M1/Ai/Objects.con
run Objects/Buildings/Pacific/Bridge_Small_M1/Ai/Objects.con
run Objects/Buildings/Pacific/dockrepair_supply/Ai/Objects.con
run Objects/Buildings/Pacific/Hut2_M1/Ai/Objects.con
run Objects/Buildings/Pacific/Hut_M1/Ai/Objects.con
run Objects/Buildings/Pacific/Pacificfarm1/Ai/Objects.con
run Objects/Buildings/Pacific/Pacificfarm2/Ai/Objects.con

run Objects/Items/BaseKit/Ai/Objects.con

run Objects/MOVE_FILES/Cabledrm/Ai/Objects.con
run Objects/MOVE_FILES/greencammo_m1/AI/Objects.con
run Objects/MOVE_FILES/Harbdock_Pin/AI/Objects.con
run Objects/MOVE_FILES/Hospital_bed/AI/Objects.con
run Objects/MOVE_FILES/Hospital_Sta/AI/Objects.con
run Objects/MOVE_FILES/Lamp_Roof/Ai/Objects.con
run Objects/MOVE_FILES/Lamp_Wall/Ai/Objects.con
run Objects/MOVE_FILES/LCVP_Static/Ai/Objects.con
run Objects/MOVE_FILES/Mil_Bed/Ai/Objects.con
run Objects/MOVE_FILES/Mil_Chair/Ai/Objects.con
run Objects/MOVE_FILES/Mil_Locker/Ai/Objects.con
run Objects/MOVE_FILES/Mil_Table/Ai/Objects.con
run Objects/MOVE_FILES/Panel/AI/Objects.con
run Objects/MOVE_FILES/Repaircist/AI/Objects.con
run Objects/MOVE_FILES/repport_Box1/AI/Objects.con
run Objects/MOVE_FILES/repport_Tan1/AI/Objects.con
run Objects/MOVE_FILES/sandbag_2m_m1/AI/Objects.con
run Objects/MOVE_FILES/Sandbag_I/AI/Objects.con
run Objects/MOVE_FILES/Sandbag_L/AI/Objects.con
run Objects/MOVE_FILES/Sandbag_U/AI/Objects.con
run Objects/MOVE_FILES/Stebarbwire/Ai/Objects.con
run Objects/MOVE_FILES/Stebarbwire2/Ai/Objects.con
run Objects/MOVE_FILES/Stebarrel1/AI/Objects.con
run Objects/MOVE_FILES/Stebarrel2/AI/Objects.con
run Objects/MOVE_FILES/stecrate1/AI/Objects.con
run Objects/MOVE_FILES/stecrate2/AI/Objects.con
run Objects/MOVE_FILES/Steplank1/AI/Objects.con
run Objects/MOVE_FILES/Stones_Africa_L/AI/Objects.con
run Objects/MOVE_FILES/tankobs_ste/Ai/Objects.con
run Objects/MOVE_FILES/Weldtube/AI/Objects.con

run Objects/Soldiers/Common/AI/Objects.con

run Objects/Stationary_Weapons/Stationary_Browning/Ai/Objects.con
run Objects/Stationary_Weapons/Stationary_MG42/Ai/Objects.con

run Objects/Vegetation/Common/Palmhigh/AI/Objects.con
run Objects/Vegetation/Common/Palmshort/AI/Objects.con

run Objects/Vehicles/Air/AichiVal/Ai/Objects.con
run Objects/Vehicles/Air/AichiVal-T/Ai/Objects.con
run Objects/Vehicles/Air/B17/Ai/Objects.con
run Objects/Vehicles/Air/bf109/Ai/Objects.con
run Objects/Vehicles/Air/Corsair/Ai/Objects.con
run Objects/Vehicles/Air/Ilyushin/Ai/Objects.con
run Objects/Vehicles/Air/Mustang/Ai/Objects.con
run Objects/Vehicles/Air/SBD/Ai/Objects.con
run Objects/Vehicles/Air/SBD-T/Ai/Objects.con
run Objects/Vehicles/Air/Spitfire/Ai/Objects.con
run Objects/Vehicles/Air/Stuka/Ai/Objects.con
run Objects/Vehicles/Air/Yak9/Ai/Objects.con
run Objects/Vehicles/Air/Zero/Ai/Objects.con

run Objects/Vehicles/Land/AA_Allies/Ai/Objects.con
run Objects/Vehicles/Land/BlackMedal/AI/Objects.con
run Objects/Vehicles/Land/Chi-ha/AI/Objects.con
run Objects/Vehicles/Land/Defgun/AI/Objects.con
run Objects/Vehicles/Land/Flak_38/Ai/Objects.con
run Objects/Vehicles/Land/Hanomag/Ai/Objects.con
run Objects/Vehicles/Land/Katyusha/Ai/Objects.con
run Objects/Vehicles/Land/KettenKrad/AI/Objects.con
run Objects/Vehicles/Land/Kubelwagen/AI/Objects.con
run Objects/Vehicles/Land/Lynx/AI/Objects.con
run Objects/Vehicles/Land/M10/AI/Objects.con
run Objects/Vehicles/Land/m3a1/Ai/Objects.con
run Objects/Vehicles/Land/PanzerIV/AI/Objects.con
run Objects/Vehicles/Land/Priest/AI/Objects.con
run Objects/Vehicles/Land/Sexton/AI/Objects.con
run Objects/Vehicles/Land/Sherman/AI/Objects.con
run Objects/Vehicles/Land/T34/AI/Objects.con
run Objects/Vehicles/Land/T34-85/AI/Objects.con
run Objects/Vehicles/Land/Tiger/AI/Objects.con
run Objects/Vehicles/Land/Wespe/AI/Objects.con
run Objects/Vehicles/Land/Willy/AI/Objects.con

run Objects/Vehicles/Sea/Daihatsu/Ai/Objects.con
run Objects/Vehicles/Sea/Enterprise/Ai/Objects.con
run Objects/Vehicles/Sea/fletcher/AI/Objects.con
run Objects/Vehicles/Sea/Hatsuzuki/Ai/Objects.con
run Objects/Vehicles/Sea/Lcvp/Ai/Objects.con
run Objects/Vehicles/Sea/PrinceOW/AI/Objects.con
run Objects/Vehicles/Sea/Shokaku/Ai/Objects.con
run Objects/Vehicles/Sea/Yamato/AI/Objects.con


rem
rem *** Weapon Template AI code ***
rem

run Objects/HandWeapons/Bar1918/AI/Weapons.con
run Objects/HandWeapons/Bazooka/Ai/Weapons.con
run Objects/HandWeapons/Colt/AI/Weapons.con
run Objects/HandWeapons/DP/AI/Weapons.con
run Objects/HandWeapons/GrenadeAllies/Ai/Weapons.con
run Objects/HandWeapons/GrenadeAxis/Ai/Weapons.con
run Objects/HandWeapons/JohnsonLMG/AI/Weapons.con
run Objects/HandWeapons/K98/AI/Weapons.con
run Objects/HandWeapons/KnifeAllies/AI/Weapons.con
run Objects/HandWeapons/KnifeAxis/AI/Weapons.con
run Objects/HandWeapons/M1Garand/AI/Weapons.con
run Objects/HandWeapons/MedPack/AI/Weapons.con
run Objects/HandWeapons/Mp18/AI/Weapons.con
run Objects/HandWeapons/Mp40/AI/Weapons.con
run Objects/HandWeapons/No4/AI/Weapons.con
run Objects/HandWeapons/Panzershreck/Ai/Weapons.con
run Objects/HandWeapons/RepairPack/AI/Weapons.con
run Objects/HandWeapons/Sg44/AI/Weapons.con
run Objects/HandWeapons/Thompson/AI/Weapons.con
run Objects/HandWeapons/Type5/AI/Weapons.con
run Objects/HandWeapons/Type99/AI/Weapons.con
run Objects/HandWeapons/WalterP38/AI/Weapons.con

run Objects/Stationary_Weapons/Browning/AI/Weapons.con
run Objects/Stationary_Weapons/Browning_Air/AI/Weapons.con
run Objects/Stationary_Weapons/Browning_unlimited/AI/Weapons.con
run Objects/Stationary_Weapons/Coaxial_Browning/AI/Weapons.con
run Objects/Stationary_Weapons/Coaxial_Mg42/AI/Weapons.con
run Objects/Stationary_Weapons/Mg42/AI/Weapons.con
run Objects/Stationary_Weapons/Mg42_Air/AI/Weapons.con
run Objects/Stationary_Weapons/MG42_unlimited/AI/Weapons.con

run Objects/Vehicles/Air/AichiVal/Ai/Weapons.con
run Objects/Vehicles/Air/AichiVal-T/Ai/Weapons.con
run Objects/Vehicles/Air/B17/Ai/Weapons.con
run Objects/Vehicles/Air/bf109/Ai/Weapons.con
run Objects/Vehicles/Air/Corsair/Ai/Weapons.con
run Objects/Vehicles/Air/Ilyushin/Ai/Weapons.con
run Objects/Vehicles/Air/Mustang/Ai/Weapons.con
run Objects/Vehicles/Air/SBD/Ai/Weapons.con
run Objects/Vehicles/Air/SBD-T/Ai/Weapons.con
run Objects/Vehicles/Air/Spitfire/Ai/Weapons.con
run Objects/Vehicles/Air/Stuka/Ai/Weapons.con
run Objects/Vehicles/Air/Yak9/Ai/Weapons.con
run Objects/Vehicles/Air/Zero/Ai/Weapons.con

run Objects/Vehicles/Land/AA_Base/AI/Weapons.con
run Objects/Vehicles/Land/Chi-ha/AI/Weapons.con
run Objects/Vehicles/Land/Defgun/AI/Weapons.con
run Objects/Vehicles/Land/Flak_38/Ai/Weapons.con
run Objects/Vehicles/Land/Katyusha/Ai/Weapons.con
run Objects/Vehicles/Land/M10/AI/Weapons.con
run Objects/Vehicles/Land/PanzerIV/AI/Weapons.con
run Objects/Vehicles/Land/Priest/AI/Weapons.con
run Objects/Vehicles/Land/Sexton/AI/Weapons.con
run Objects/Vehicles/Land/Sherman/AI/Weapons.con
run Objects/Vehicles/Land/T34/AI/Weapons.con
run Objects/Vehicles/Land/T34-85/AI/Weapons.con
run Objects/Vehicles/Land/Tiger/AI/Weapons.con
run Objects/Vehicles/Land/Wespe/AI/Weapons.con

run Objects/Vehicles/Sea/fletcher/AI/Weapons.con
run Objects/Vehicles/Sea/Hatsuzuki/Ai/Weapons.con
run Objects/Vehicles/Sea/PrinceOW/AI/Weapons.con
run Objects/Vehicles/Sea/Yamato/AI/Weapons.con

console.useRelativePaths 1

endIf