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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Animated/Blocks/QuestionBlockKits.con
ObjectTemplate.create Kit Mario_KitQBlock
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry kit_mario_m1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setNetworkableInfo KitInfo
rem ObjectTemplate.addToCollisionGroup c_CGStaticObjects
rem -----------------------------------------------------------------
ObjectTemplate.addTemplate SoldierHat
ObjectTemplate.addTemplate glasses_red
rem -----------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -----------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Banana.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_KoopaShell.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Moonraker.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Blank.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -----------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -----------------------------------------------------------------
ObjectTemplate.addTemplate Moonraker
ObjectTemplate.addTemplate Banana
ObjectTemplate.addTemplate KoopaShell
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate Repairpack
rem -----------------------------------------------------------------
ObjectTemplate.aiTemplate Assault

ObjectTemplate.create Kit Luigi_KitQBlock
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry kit_luigi_m1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setNetworkableInfo KitInfo
rem ObjectTemplate.addToCollisionGroup c_CGStaticObjects
rem -----------------------------------------------------------------
ObjectTemplate.addTemplate SoldierHat
ObjectTemplate.addTemplate glasses_black
rem -----------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -----------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Banana.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_KoopaShell.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Moonraker.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_blank.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -----------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -----------------------------------------------------------------
ObjectTemplate.addTemplate Moonraker
ObjectTemplate.addTemplate Banana
ObjectTemplate.addTemplate KoopaShell
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate Repairpack
rem -----------------------------------------------------------------
ObjectTemplate.aiTemplate Assault


ObjectTemplate.create Kit Moonraker_KitQBlock
ObjectTemplate.geometry Moonraker_Kit_m1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.yawSpeed 1
rem -------------------------------------------------------------------------
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
rem -------------------------------------------------------------------------
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 2
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate glasses_007
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -------------------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_ProximityMine.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Moonraker.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_RemoteMine.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Blank.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate Moonraker
ObjectTemplate.addTemplate ProximityMine
ObjectTemplate.addTemplate Detonator
ObjectTemplate.addTemplate ExpPack
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate Repairpack
rem -------------------------------------------------------------------------
ObjectTemplate.aiTemplate Assault


ObjectTemplate.create Kit kitak74QBlock
ObjectTemplate.setType Assault
ObjectTemplate.geometry kitak74
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate glasses_black
ObjectTemplate.addTemplate beret
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -------------------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_hand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_ak74.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate beretta
ObjectTemplate.addTemplate ak74
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate repairpack
rem -------------------------------------------------------------------------
ObjectTemplate.aiTemplate Assault


ObjectTemplate.create Kit kitgrenadeQblock
ObjectTemplate.setType Assault
ObjectTemplate.geometry kitgrenade
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate glasses_black
ObjectTemplate.addTemplate beret
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -------------------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_deserteagle.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_hand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeallies.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate deserteagle
ObjectTemplate.addTemplate binoculars
ObjectTemplate.addTemplate grenade
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate repairpack
rem -------------------------------------------------------------------------
ObjectTemplate.aiTemplate Assault

ObjectTemplate.create Kit kitm16QBlock
ObjectTemplate.setType Assault
ObjectTemplate.geometry kitm16
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate glasses_black
ObjectTemplate.addTemplate beret
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -------------------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_hand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m16.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate beretta
ObjectTemplate.addTemplate m16
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate repairpack
rem -------------------------------------------------------------------------
ObjectTemplate.aiTemplate Assault

ObjectTemplate.create Kit kitm79Qblock
ObjectTemplate.geometry kitm79
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 2
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate beret
ObjectTemplate.addTemplate glasses_black
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -------------------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_hand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m79.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate GrenadeAllies
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate beretta
ObjectTemplate.addTemplate m79
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate Repairpack
rem -------------------------------------------------------------------------
ObjectTemplate.aitemplate Assault

ObjectTemplate.create Kit kitm82QBlock
ObjectTemplate.setType Assault
ObjectTemplate.geometry kitm82
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate glasses_black
ObjectTemplate.addTemplate beret
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -------------------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_deserteagle.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_hand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_m82.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate deserteagle
ObjectTemplate.addTemplate m82
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate repairpack
rem -------------------------------------------------------------------------
ObjectTemplate.aiTemplate Assault

ObjectTemplate.create Kit kitr332Qblock
ObjectTemplate.setType Assault
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.geometry kitr332
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate glasses_black
ObjectTemplate.addTemplate beret
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -------------------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_hand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_r332.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate beretta
ObjectTemplate.addTemplate r332
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate repairpack
rem -------------------------------------------------------------------------
ObjectTemplate.aiTemplate Assault


ObjectTemplate.create Kit kittntQblock
ObjectTemplate.setType Assault
ObjectTemplate.geometry kittnt
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasCollisionPhysics 1
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate glasses_black
ObjectTemplate.addTemplate beret
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate DummyEngineKitPart
rem -------------------------------------------------------------------------
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_beretta.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_hand.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_demokit.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_blank.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_mkwrench.tga"
rem -------------------------------------------------------------------------
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga"
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT"
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT"
rem -------------------------------------------------------------------------
ObjectTemplate.addTemplate GrenadeAxis
ObjectTemplate.addTemplate beretta
ObjectTemplate.addTemplate Detonator
ObjectTemplate.addTemplate ExpPack
ObjectTemplate.addTemplate combatknife
ObjectTemplate.addTemplate repairpack
rem -------------------------------------------------------------------------
ObjectTemplate.aiTemplate Assault