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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Animated/Doors/Geometries.con
GeometryTemplate.create AnimatedMesh AnimatedDoor_m1
GeometryTemplate.setSkin Animations/AnimatedDoor.skn
GeometryTemplate.file AnimatedDoor_m1
GeometryTemplate.setLodPercent 0 1.0
GeometryTemplate.cullFactor 0

GeometryTemplate.create AnimatedMesh BillardDoor_m1
GeometryTemplate.setSkin Animations/BillardDoor.skn
GeometryTemplate.file BillardDoor_m1
GeometryTemplate.setLodPercent 0 1.0
GeometryTemplate.cullFactor 0
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh AnimatedDoorLocked_m1
GeometryTemplate.file AnimatedDoor_m1
GeometryTemplate.cullFactor 0

GeometryTemplate.create StandardMesh BillardDoorLocked_m1
GeometryTemplate.file BillardDoor_m1
GeometryTemplate.cullFactor 0


GeometryTemplate.create StandardMesh DoorFrame_m1
GeometryTemplate.file DoorFrame_m1
GeometryTemplate.cullFactor 0

GeometryTemplate.create StandardMesh DoorCollision_m1
GeometryTemplate.file DoorCollision_m1

GeometryTemplate.create StandardMesh BillardDoorCollision_m1
GeometryTemplate.file BillardDoorCollision_m1

GeometryTemplate.create StandardMesh BillardDoorCollision2_m1
GeometryTemplate.file BillardDoorCollision2_m1

GeometryTemplate.create StandardMesh DoorFrame2_m1
GeometryTemplate.file DoorFrame2_m1
GeometryTemplate.cullFactor 0