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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Animated/vigiprisoner_animated/Objects.con
ObjectTemplate.create Bundle VigiPrisoner_animated
rem ---------------------------------------------
if v_arg1 == host
ObjectTemplate.addTemplate VigiPrisonerspawner
else
endIf

ObjectTemplate.create ObjectSpawner VigiPrisonerspawner
ObjectTemplate.setObjectTemplate 0 vigiprisoner_animatedPCO
ObjectTemplate.minSpawnDelay 120
ObjectTemplate.maxSpawnDelay 120
ObjectTemplate.timeToLive 25
ObjectTemplate.distance 25
ObjectTemplate.damageWhenLost 0
ObjectTemplate.setTeam 0


ObjectTemplate.create PlayerControlObject vigiprisoner_animatedPCO
ObjectTemplate.geometry VigiPrisoner_col_m1
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 50
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 30
ObjectTemplate.maxhitpoints 30
ObjectTemplate.material 40
ObjectTemplate.criticalDamage 1
ObjectTemplate.hpLostWhileCriticalDamage 0.1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.timeToLiveAfterDeath 159
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.setMinimapIcon "Empty.tga"
ObjectTemplate.addArmorEffect 0 e_PrisonerDeath 0/0.1/0
rem --------------------------------------------
ObjectTemplate.addTemplate lodVigiPrisoner
ObjectTemplate.setRandomGeometries 2
rem --------------------------------------------
rem ObjectTemplate.addTemplate NULL_OBJECT
rem ObjectTemplate.setPosition 10/5/10
rem ObjectTemplate.addTemplate NULL_OBJECT
rem ObjectTemplate.setPosition -10/-5/-10


ObjectTemplate.create lodObject lodVigiPrisoner1
ObjectTemplate.hasDynamicShadow 1
rem -----------------------------------
ObjectTemplate.addTemplate VigiPrisonerAlive
ObjectTemplate.addTemplate VigiPrisonerDead
rem -----------------------------------
ObjectTemplate.lodSelector PrisonerSelector

ObjectTemplate.create lodObject lodVigiPrisoner2
ObjectTemplate.hasDynamicShadow 1
rem -----------------------------------
ObjectTemplate.addTemplate VigiPrisonerAliveWithCone
ObjectTemplate.addTemplate VigiPrisonerDeadWithCone
rem -----------------------------------
ObjectTemplate.lodSelector PrisonerSelector


ObjectTemplate.create AnimatedBundle VigiPrisonerAlive
ObjectTemplate.geometry VigiPrisoner_animated_m1
ObjectTemplate.createSkeleton Animations/Characters/PrisonerSkeleton.ske
ObjectTemplate.setAnimationState Prisoner_Idle1
ObjectTemplate.hasDynamicShadow 1
rem -----------------------------------------
ObjectTemplate.addTemplate VigiPrisoner_chair_animated
rem -----------------------------------------
ObjectTemplate.addTemplate SadMale
rem -----------------------------------------
ObjectTemplate.cullRadiusScale 5

ObjectTemplate.create AnimatedBundle VigiPrisonerDead
ObjectTemplate.geometry VigiPrisoner_animated_m1
ObjectTemplate.createSkeleton Animations/Characters/PrisonerSkeleton.ske
ObjectTemplate.setAnimationState Prisoner_Die
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasCollisionPhysics 1
rem -----------------------------------------
ObjectTemplate.addTemplate VigiPrisoner_chair_animated
rem -----------------------------------------
ObjectTemplate.cullRadiusScale 5


ObjectTemplate.create AnimatedBundle VigiPrisonerAliveWithCone
ObjectTemplate.geometry VigiPrisoner_animated_m1
ObjectTemplate.createSkeleton Animations/Characters/PrisonerSkeleton.ske
ObjectTemplate.setAnimationState Prisoner_Idle1
ObjectTemplate.hasDynamicShadow 1
rem -----------------------------------------
ObjectTemplate.addTemplate pylon_animated
ObjectTemplate.addTemplate VigiPrisoner_chair_animated
rem -----------------------------------------
ObjectTemplate.addTemplate SadMale
rem -----------------------------------------
ObjectTemplate.cullRadiusScale 5

ObjectTemplate.create AnimatedBundle VigiPrisonerDeadWithCone
ObjectTemplate.geometry VigiPrisoner_animated_m1
ObjectTemplate.createSkeleton Animations/Characters/PrisonerSkeleton.ske
ObjectTemplate.setAnimationState Prisoner_Die
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasCollisionPhysics 1
rem -----------------------------------------
ObjectTemplate.addTemplate pylon_animated
ObjectTemplate.addTemplate VigiPrisoner_chair_animated
rem -----------------------------------------
ObjectTemplate.cullRadiusScale 5



ObjectTemplate.create SimpleObject pylon_animated
ObjectTemplate.geometry pylon_animated_m1
ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create SimpleObject VigiPrisoner_chair_animated
ObjectTemplate.geometry VigiPrisoner_chair_animated_m1
ObjectTemplate.hasDynamicShadow 1


LodSelectorTemplate.create DistCompareSelector2 PrisonerSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodComparison 0