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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/HandWeapons/GoldenGun/Objects.con
ObjectTemplate.create HandFireArms GoldenGun
ObjectTemplate.loadSoundScript Sounds/GoldenGun.ssc
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate GoldenProjectile
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 8
ObjectTemplate.setHasMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireOnce 1
ObjectTemplate.zoomFov 0.8
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierZoomPosition 0/-0.03/0.01
ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.1
ObjectTemplate.addRootSpeed 0
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_GoldenAmmo.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.GUIIndex 16
ObjectTemplate.velocity 600
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.6/0.8/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.4/-0.4/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1
ObjectTemplate.setFireDev 0.06 0.06 0.01
ObjectTemplate.setMinDev 0.07
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 0.5 0.4 0.4 0.4
ObjectTemplate.setMiscDev 0.1 0.1 0.08
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.useSkeletonPartAsMain Colt
ObjectTemplate.ammoType 2
rem -------------------------------------
ObjectTemplate.addTemplate GoldenGunLod
ObjectTemplate.hasDynamicShadow 1
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startOnEffects 0
ObjectTemplate.setPosition 0/0.012/0.26
ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startOnEffects 0
ObjectTemplate.setPosition 0/0.01/0.29


ObjectTemplate.create AnimatedBundle GoldenGunComplex
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.geometry GoldenGun_m1
ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create SimpleObject GoldenGunSimple
ObjectTemplate.geometry GoldenGun_m1


ObjectTemplate.create LodObject GoldenGunLod
ObjectTemplate.hasDynamicShadow 1
rem ----------------------------------------
ObjectTemplate.addTemplate GoldenGunComplex
ObjectTemplate.addTemplate GoldenGunSimple
rem ----------------------------------------
ObjectTemplate.lodselector HandWeaponLodSelector