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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/HandWeapons/GoldenGun/Sounds/ShellBounce.ssc
#templateLevel HIGH ###################### ### Shell Bounce 1 ### ###################### load @ROOT/Sound/@RTD/patronrelease.wav minDistance 2 volume 0.6 randomStartPitch 0.05 / 0.05 relativePosition 1/0/2 priority -8 *** Time Delay *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.2 param 0.2 param 0 param 1 endEffect trigger Volume *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 5 param 10 param 1 param -1 endEffect ###################### ### Shell Bounce 2 ### ###################### load @ROOT/Sound/@RTD/patronrelease2.wav minDistance 2 volume 0.6 randomStartPitch 0.05 / 0.05 relativePosition 1/0/2 priority -8 *** Time Delay *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.2 param 0.2 param 0 param 1 endEffect trigger Volume *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 5 param 10 param 1 param -1 endEffect ###################### ### Shell Bounce 3 ### ###################### load @ROOT/Sound/@RTD/patronrelease3.wav minDistance 2 volume 0.6 randomStartPitch 0.05 / 0.05 relativePosition 1/0/2 priority -8 *** Time Delay *** beginEffect controlDestination Volume controlSource Time envelope Ramp param 0.2 param 0.2 param 0 param 1 endEffect trigger Volume *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 5 param 10 param 1 param -1 endEffect randomPlay 1