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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/HandWeapons/MarioKart/KoopaShell/Objects.con
ObjectTemplate.create HandFireArms KoopaShell
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript ../Banana/Sounds/Banana.ssc
ObjectTemplate.itemIndex 2
ObjectTemplate.projectileTemplate item_KoopaShellGreenNetworked
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 4
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_KoopaShell_64x32.tga"
ObjectTemplate.setHasMag 0
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.velocity 30
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 6
ObjectTemplate.createSkeleton animations/KoopaShell.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate KoopaShellLod

rem *** Objects ***
ObjectTemplate.create SimpleObject KoopaShellSimple
ObjectTemplate.geometry KoopaShell_Landmine_m1

ObjectTemplate.create AnimatedBundle KoopaShellComplex
ObjectTemplate.createSkeleton animations/KoopaShell.ske
ObjectTemplate.geometry KoopaShell_Landmine_m1
ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create LodObject KoopaShellLod
ObjectTemplate.hasDynamicShadow 1
rem --------------------------------------------
ObjectTemplate.addTemplate KoopaShellComplex
ObjectTemplate.setPosition 0/-0.1/0
ObjectTemplate.addTemplate KoopaShellSimple
ObjectTemplate.setPosition 0/-0.1/0
rem --------------------------------------------
ObjectTemplate.lodselector HandWeaponLodSelector