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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/HandWeapons/MiniTankWeapon/Objects.con
ObjectTemplate.create HandFireArms MiniTankWeaponVegi
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/PocketTank.ssc
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate MiniTankVigi
rem ObjectTemplate.projectilePosition 0/0.1/2
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.disableWhenFired 1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.setHasMag 1
ObjectTemplate.reloadtime 5
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_MiniTankAmmo.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 10
ObjectTemplate.addRootSpeed 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.changeWeaponWhenNoAmmo 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.ammoType 2
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIFire
rem -------------------------------------
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate Laptop_ShadLod

ObjectTemplate.create HandFireArms MiniTankWeaponKing
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/PocketTank.ssc
ObjectTemplate.itemIndex 5
ObjectTemplate.projectileTemplate MiniTankKing
ObjectTemplate.projectilePosition 0/2/0
ObjectTemplate.disableWhenFired 1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 1
ObjectTemplate.setHasMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 5
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
ObjectTemplate.GUIIndex 14
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_MiniTankAmmo.tga"
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setHasMag 0
ObjectTemplate.velocity 10
ObjectTemplate.addRootSpeed 1
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0.02/-0.03/0.25
ObjectTemplate.changeWeaponWhenNoAmmo 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.ammoType 2
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIFire
rem -------------------------------------
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate Laptop_ShadLod


ObjectTemplate.create LodObject Laptop_shadLod
ObjectTemplate.hasDynamicShadow 1
rem --------------------------------------------
ObjectTemplate.addTemplate Laptop_shadComplex
ObjectTemplate.setPosition 0/0/-0.075
ObjectTemplate.addTemplate Laptop_shadSimple
ObjectTemplate.setPosition 0/0/-0.075
rem --------------------------------------------
ObjectTemplate.lodselector HandWeaponLodSelector

ObjectTemplate.create AnimatedBundle Laptop_shadComplex
ObjectTemplate.createSkeleton animations/ExpPack.ske
ObjectTemplate.geometry laptop_shad_m1
ObjectTemplate.hasDynamicShadow 1


ObjectTemplate.create SimpleObject Laptop_shadSimple
ObjectTemplate.geometry laptop_shad_m1