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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/HandWeapons/ProximityMine/Weapons.con
ObjectTemplate.create Projectile ProximityMineProjectile
ObjectTemplate.geometry ProximityMine_m1
ObjectTemplate.loadSoundScript Sounds/MineToss.ssc
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 1
ObjectTemplate.maxHitPoints 1
ObjectTemplate.explosionDamage 0
ObjectTemplate.timeToLive CRD_NONE/420/0/0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.radius 8
ObjectTemplate.explosionForce 50
ObjectTemplate.explodeNearEnemyDistance 5
ObjectTemplate.proximityFusePrimer 3
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.useMMOnEndEffect 1
ObjectTemplate.mass 20
ObjectTemplate.material 2023
ObjectTemplate.material2 2022
ObjectTemplate.damageType 1
ObjectTemplate.endEffectTemplate e_MineExplosion
ObjectTemplate.noFFSound 1
ObjectTemplate.isSticky 1


ObjectTemplate.create ObjectSpawner SoldierMineTrigger
ObjectTemplate.setObjectTemplate 1 SoldierMineTriggerPCO
ObjectTemplate.minSpawnDelay 3
ObjectTemplate.maxSpawnDelay 3
ObjectTemplate.timeToLive 5
ObjectTemplate.distance 10
ObjectTemplate.setTeam 1
ObjectTemplate.damageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.resetWhenRemoved 1
ObjectTemplate.holdObject 1

ObjectTemplate.create PlayerControlObject SoldierMineTriggerPCO
rem ObjectTemplate.setGeometry DebugMesh_m1
ObjectTemplate.setNetworkableInfo MineTriggerInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionForceMod 0
ObjectTemplate.drag 0
ObjectTemplate.mass 120
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.criticalDamage 0.1
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 1
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.material 45
ObjectTemplate.timeToLiveAfterDeath 0.1
ObjectTemplate.setMinimapIcon "Empty.dds"
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.addToCollisionGroup c_CGLandScape
rem -------------------------------------
ObjectTemplate.addTemplate DummyEngine