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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Vehicles/Car/Objects.con
ObjectTemplate.create PlayerControlObject Car
ObjectTemplate.geometry CityBus_Physics_m1
ObjectTemplate.setNetworkableInfo CarInfo
ObjectTemplate.loadSoundScript Sounds/Car.ssc
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 10
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 0
ObjectTemplate.explosionForceMax 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 3.5
ObjectTemplate.mass 50000
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0
OBjectTemplate.damageMod 100
ObjectTemplate.hitpoints 120
ObjectTemplate.maxhitpoints 120
ObjectTemplate.material 0
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.timeToLiveAfterDeath 1
ObjectTemplate.damageFromBeingOutSideWorld 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.centerOfMassOffset 0/-1/0
rem -------------------------------------
ObjectTemplate.addTemplate lodCar
rem -------------------------------------
ObjectTemplate.setVehicleIcon "Empty"
ObjectTemplate.setMinimapIcon "Empty"
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setToolTipType TTScoutCar

ObjectTemplate.create LodObject lodCar
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.cullRadiusScale 5
rem --------------------------------------
ObjectTemplate.addTemplate CarBundle
ObjectTemplate.setRandomGeometries 3
ObjectTemplate.addTemplate NULL_OBJECT
rem --------------------------------------
ObjectTemplate.lodSelector CarSelector



ObjectTemplate.create Bundle CarBundle1
ObjectTemplate.geometry Car1_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
rem --------------------------------
ObjectTemplate.addTemplate CarEngine
ObjectTemplate.setPosition 0/-0.185/0
ObjectTemplate.addTemplate Car_DeathBoxVehicles
ObjectTemplate.addTemplate Car_DeathBoxSoldiers
ObjectTemplate.addTemplate Car_SecondaryCollision


ObjectTemplate.create Bundle CarBundle2
ObjectTemplate.geometry Car2_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
rem --------------------------------
ObjectTemplate.addTemplate CarEngine
ObjectTemplate.setPosition 0/-0.185/0
ObjectTemplate.addTemplate Car_DeathBoxVehicles
ObjectTemplate.addTemplate Car_DeathBoxSoldiers
ObjectTemplate.addTemplate Car_SecondaryCollision

ObjectTemplate.create Bundle CarBundle3
ObjectTemplate.geometry Car3_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
rem --------------------------------
ObjectTemplate.addTemplate CarEngine
ObjectTemplate.setPosition 0/-0.185/0
ObjectTemplate.addTemplate Car_DeathBoxVehicles
ObjectTemplate.addTemplate Car_DeathBoxSoldiers
ObjectTemplate.addTemplate Car_SecondaryCollision


ObjectTemplate.create SimpleObject Car_DeathBoxVehicles
ObjectTemplate.geometry Car_DeathBox_m1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.create Obstacle Car_DeathBoxSoldiers
ObjectTemplate.geometry Car_DeathBox_m1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.damage 100

ObjectTemplate.create SimpleObject Car_SecondaryCollision
ObjectTemplate.geometry Car_SecondaryCollision_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1