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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Vehicles/CarBomb/Objects.con
ObjectTemplate.create PlayerControlObject CarBomb
ObjectTemplate.geometry CityBus_Physics_m1
ObjectTemplate.setNetworkableInfo CarBombInfo
ObjectTemplate.loadSoundScript Sounds/CarBomb.ssc
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 100
ObjectTemplate.explosionForceMod 30
ObjectTemplate.explosionForceMax 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 4
ObjectTemplate.mass 50000
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.angleMod 1
rem OBjectTemplate.damageMod 100
ObjectTemplate.hitPoints 1
ObjectTemplate.maxHitPoints 1
ObjectTemplate.material 167
ObjectTemplate.criticalDamage 0.5
ObjectTemplate.hpLostWhileCriticalDamage 0.5
ObjectTemplate.hpLostWhileUpSideDown 1
ObjectTemplate.hpLostWhileDamageFromWater 1
ObjectTemplate.timeToLiveAfterDeath 1
ObjectTemplate.damageFromBeingOutSideWorld 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/0.5/0
ObjectTemplate.addArmorEffect 0 e_MineExplosionDecal 0/0.1/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.centerOfMassOffset 0/-1/0
rem -------------------------------------
ObjectTemplate.addTemplate lodCarBomb
rem -------------------------------------
ObjectTemplate.setVehicleIcon "Empty"
ObjectTemplate.setMinimapIcon "Empty"
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setToolTipType TTScoutCar

ObjectTemplate.create LodObject lodCarBomb
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.cullRadiusScale 5
rem --------------------------------------
ObjectTemplate.addTemplate CarBombBundle
ObjectTemplate.addTemplate NULL_OBJECT
rem --------------------------------------
ObjectTemplate.lodSelector CarSelector

ObjectTemplate.create Bundle CarBombBundle
ObjectTemplate.geometry CarBomb1_m1
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.material 167
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
rem -----------------------------------
ObjectTemplate.addTemplate CarBombEngine
ObjectTemplate.setPosition 0/-0.2/0
ObjectTemplate.addTemplate CarBomb_DeathBoxVehicles
ObjectTemplate.addTemplate CarBomb_DeathBoxSoldiers
ObjectTemplate.addTemplate CarBomb_SecondaryCollision
ObjectTemplate.addTemplate e_BombCarFuse
ObjectTemplate.setPosition 0/2.866/0


ObjectTemplate.create SimpleObject CarBomb_DeathBoxVehicles
ObjectTemplate.geometry CarBomb1_DeathBox_m1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1


ObjectTemplate.create Obstacle CarBomb_DeathBoxSoldiers
ObjectTemplate.geometry CarBomb1_DeathBox_m1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.material 167
ObjectTemplate.damage 100
ObjectTemplate.speedMod 1
ObjectTemplate.angleMod 1


ObjectTemplate.create SimpleObject CarBomb_SecondaryCollision
ObjectTemplate.geometry CarBomb_SecondaryCollision_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1