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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Vehicles/CityBus/Objects.con
ObjectTemplate.create PlayerControlObject CityBus
ObjectTemplate.geometry CityBus_Physics_m1
ObjectTemplate.setNetworkableInfo CityBusInfo
ObjectTemplate.loadSoundScript ../CityTruck/Sounds/Truck.ssc
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 10
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 0
ObjectTemplate.explosionForceMax 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.drag 3.5
ObjectTemplate.mass 50000
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0
OBjectTemplate.damageMod 100
ObjectTemplate.hitpoints 120
ObjectTemplate.maxhitpoints 120
ObjectTemplate.material 0
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 5
ObjectTemplate.timeToLiveAfterDeath 1
ObjectTemplate.damageFromBeingOutSideWorld 0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/1/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.centerOfMassOffset 0/-1/0
rem -------------------------------------
ObjectTemplate.addTemplate lodCityBus
rem -------------------------------------
ObjectTemplate.setVehicleIcon "Empty"
ObjectTemplate.setMinimapIcon "Empty"
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setToolTipType TTScoutCar



ObjectTemplate.create LodObject lodCityBus
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.cullRadiusScale 5
rem --------------------------------------
ObjectTemplate.addTemplate CityBusBundle
ObjectTemplate.setRandomGeometries 2
ObjectTemplate.addTemplate NULL_OBJECT
rem --------------------------------------
ObjectTemplate.lodSelector CarSelector


ObjectTemplate.create Bundle CityBusBundle1
ObjectTemplate.geometry CityBus1_m1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------
ObjectTemplate.addTemplate CityBusEngine
ObjectTemplate.setPosition 0/-0.23/0
ObjectTemplate.addTemplate CityBus_DeathBoxVehicles
ObjectTemplate.addTemplate CityBus_DeathBoxSoldiers
ObjectTemplate.addTemplate CityBus_SecondaryCollision

ObjectTemplate.create Bundle CityBusBundle2
ObjectTemplate.geometry CityBus2_m1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------
ObjectTemplate.addTemplate CityBusEngine
ObjectTemplate.setPosition 0/-0.23/0
ObjectTemplate.addTemplate CityBus_DeathBoxVehicles
ObjectTemplate.addTemplate CityBus_DeathBoxSoldiers
ObjectTemplate.addTemplate CityBus_SecondaryCollision


ObjectTemplate.create SimpleObject CityBus_DeathBoxVehicles
ObjectTemplate.geometry CityBus_DeathBox_m1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1

ObjectTemplate.create Obstacle CityBus_DeathBoxSoldiers
ObjectTemplate.geometry CityBus_DeathBox_m1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.damage 100

ObjectTemplate.create SimpleObject CityBus_SecondaryCollision
ObjectTemplate.geometry CityBus_SecondaryCollision_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1