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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Vehicles/FlyingDeLorean/Weapons.con
ObjectTemplate.create FireArms FlyingDeLorean_HoodGuns
ObjectTemplate.geometry FlyingDeLorean_HoodGunz_m1
ObjectTemplate.setNetworkableInfo FlyingDeLoreanMGInfo
ObjectTemplate.loadSoundScript Sounds/DeloreanLaser.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.addToCollisionGroup c_CGStaticObjects
ObjectTemplate.projectileTemplate LaserProjectile
ObjectTemplate.projectilePosition 0/0/0.25
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_MuzzLaserGunDeLorean
ObjectTemplate.addFireArmsPosition -0.476/0.383/2.221 0.2/0/0
ObjectTemplate.addFireArmsPosition 0.476/0.383/2.221 -0.2/0/0
ObjectTemplate.setAsynchronyFire 1
rem -------------------------------------
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag -1
ObjectTemplate.reloadtime 0.1
ObjectTemplate.recoilSpeed 25
ObjectTemplate.roundOfFire 7
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIFire
ObjectTemplate.velocity 600


ObjectTemplate.create FireArms FlyingDeLorean_MainGun
ObjectTemplate.geometry FlyingDeLorean_MainGun_m1
ObjectTemplate.setNetworkableInfo FlyingDeLoreanMGInfo
ObjectTemplate.loadSoundScript Sounds/DeLoreanLaserBallFire.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTEmplate.addToCollisionGroup c_CGStaticObjects
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzLaserGunDeLoreanHeavy
ObjectTemplate.startOnEffects 1
ObjectTemplate.setPosition 0/0.42/0.837
rem -------------------------------------
ObjectTemplate.projectileTemplate EnergyBall
ObjectTemplate.projectilePosition 0/0.42/1
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag -1
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 1
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIFire
ObjectTemplate.velocity 80
ObjectTemplate.fireDelay 0.5

ObjectTemplate.create FireArms FlyingDeLorean_DummyMainGun
ObjectTemplate.loadSoundScript Sounds/DeLoreanLaserBallCharge.ssc
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.projectileTemplate DummyProjectile
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag -1
ObjectTemplate.reloadtime 0.1
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIFire
ObjectTemplate.velocity 100


ObjectTemplate.create FireArms FlyingDeLoreanBooster
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/no2.ssc
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startOnEffects 1
ObjectTemplate.setPosition 0.382/0.648/0.019
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startOnEffects 1
ObjectTemplate.setPosition -0.382/0.648/0.019
rem -------------------------------------
ObjectTemplate.projectileTemplate deloreanNO2Projectile
ObjectTemplate.projectilePosition 0/-0.1556/0
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.35
ObjectTemplate.fireingForce 50
ObjectTemplate.recoilSpeed 5
ObjectTemplate.recoilSize 3
ObjectTemplate.roundOfFire 10
ObjectTemplate.autoReload 1
ObjectTemplate.heatAddWhenFire 0.05
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 1
ObjectTemplate.setInputFire c_PIAltFire


ObjectTemplate.create FireArms FlyingDeLoreanFlightBooster
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/no2.ssc
rem -------------------------------------
ObjectTemplate.addTemplate e_DeLoreanBooster
ObjectTemplate.startOnEffects 1
ObjectTemplate.setPosition 0.382/0.648/-0.053
ObjectTemplate.addTemplate e_DeLoreanBooster
ObjectTemplate.startOnEffects 1
ObjectTemplate.setPosition -0.382/0.648/-0.053
rem -------------------------------------
ObjectTemplate.projectileTemplate deloreanNO2Projectile
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 100
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.35
ObjectTemplate.fireingForce 80
ObjectTemplate.recoilSpeed 5
ObjectTemplate.recoilSize 3
ObjectTemplate.roundOfFire 10
ObjectTemplate.autoReload 1
ObjectTemplate.setInputFire c_PIAltFire


ObjectTemplate.create Projectile EnergyBall
ObjectTemplate.geometry LaserProjectileSmall_m1
ObjectTemplate.cullRadiusScale 512
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 1
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.material 2031
ObjectTemplate.material2 2032
ObjectTemplate.radius 13
ObjectTemplate.forceOnExplosion 200
ObjectTemplate.explosionForce 200
ObjectTemplate.damageType 1
ObjectTemplate.explodeNearEnemyDistance 10
ObjectTemplate.proximityFusePrimer 0.15
rem -----------------------------------
ObjectTemplate.startEffectTemplate e_EnergyBall
ObjectTemplate.endEffectTemplate e_EnergyBallExplode
ObjectTemplate.useMMOnEndEffect 1
rem -----------------------------------
rem *** Mine Trigger Ability Added. ***
ObjectTemplate.hasArmor 1
ObjectTemplate.hitPoints 1
ObjectTemplate.maxHitPoints 1
ObjectTemplate.mass 500

ObjectTemplate.create Projectile DummyProjectile
ObjectTemplate.timeToLive CRD_NONE/0/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.material 2
ObjectTemplate.radius 0
ObjectTemplate.forceOnExplosion 0