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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Vehicles/Forklift/Geometries.con
renderer.beginGlobalCluster Forklift

GeometryTemplate.create StandardMesh Forklift_Hull_m1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Hull_m1
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh Forklift_WheelFR_M1
GeometryTemplate.file DesertCombat/Forklift/Forklift_FWheel_R_m1
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh Forklift_WheelFL_M1
GeometryTemplate.file DesertCombat/Forklift/Forklift_FWheel_L_m1
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh Forklift_WheelRR_M1
GeometryTemplate.file DesertCombat/Forklift/Forklift_BWheel_R_m1
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh Forklift_WheelRL_M1
GeometryTemplate.file DesertCombat/Forklift/Forklift_BWheel_L_m1
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh Fork_Spring_m1
GeometryTemplate.file DesertCombat/Forklift/Fork_Spring_m1

GeometryTemplate.create StandardMesh Forklift_Steering_M1
GeometryTemplate.file DesertCombat/Forklift/Forklift_str_M1
GeometryTemplate.cullFactor 0.4

GeometryTemplate.create StandardMesh Forklift_Fork_M1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Fork
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh 1P_Forklift_str_M1
GeometryTemplate.file DesertCombat/Forklift/1P_Forklift_str_M1
GeometryTemplate.cullFactor 2

renderer.endGlobalCluster


rem
rem *** Alternate color schemes with team logos ***
rem

renderer.beginGlobalCluster ForkliftRed

GeometryTemplate.create StandardMesh Forklift_Hull_Red_m1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Hull_Red_m1
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh Forklift_Hull_Red_L1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Hull_Red_L1

GeometryTemplate.create StandardMesh Forklift_Wreck_Red_m1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Wreck_Red_m1
GeometryTemplate.hasDynamicShadow 1

renderer.endGlobalCluster


renderer.beginGlobalCluster ForkliftBlue

GeometryTemplate.create StandardMesh Forklift_Hull_Blue_m1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Hull_Blue_m1
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh Forklift_Hull_Blue_L1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Hull_Blue_L1


GeometryTemplate.create StandardMesh Forklift_Wreck_Blue_m1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Wreck_Blue_m1
GeometryTemplate.hasDynamicShadow 1

renderer.endGlobalCluster


GeometryTemplate.create StandardMesh Forklift_Hull_L1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Hull_L1

GeometryTemplate.create StandardMesh Forklift_Wreck_Yellow_m1
GeometryTemplate.file DesertCombat/Forklift/Forklift_Wreck_Yellow_m1
GeometryTemplate.hasDynamicShadow 1