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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Vehicles/Palette/Objects.con
ObjectTemplate.create PlayerControlObject ForkLiftPalette
ObjectTemplate.setNetworkableInfo PaletteInfo
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasDynamicShadow 1
ObjectTemplate.speedMod 0.1
ObjectTemplate.drag 0
ObjectTemplate.mass 400
ObjectTemplate.inertiaModifier 0/0/0
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 20
ObjectTemplate.explosionForceMod 10
ObjectTemplate.explosionForce 10
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 25
ObjectTemplate.maxhitpoints 25
ObjectTemplate.criticalDamage 5
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 1
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.material 2020
ObjectTemplate.timetoliveafterdeath 1
ObjectTemplate.noCollisionAsDestroyed 1
ObjectTemplate.setMinimapIcon "Empty.dds"
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0.2/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/0.2/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.grip c_PGFDummyGrip
rem -------------------------------------------
ObjectTemplate.addTemplate lodForkLiftPalette


ObjectTemplate.create lodObject lodForkLiftPalette
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasDynamicShadow 1
rem ------------------------------------------------
ObjectTemplate.addTemplate ForkLiftPaletteComplex
ObjectTemplate.addTemplate NULL_OBJECT
rem ------------------------------------------------
ObjectTemplate.lodSelector CarSelector


ObjectTemplate.create Bundle ForkLiftPaletteComplex
ObjectTemplate.geometry ForkLiftPalette_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.setHasDynamicShadow 1
rem ------------------------------------------------
ObjectTemplate.addTemplate AmmoboxSupplyDepot
ObjectTemplate.addTemplate AmmoboxVehicleSupplyDepot
rem ------------------------------------------------
ObjectTemplate.addTemplate PaletteBundle
ObjectTemplate.setRandomGeometries 3
rem -------------------------------------------
ObjectTemplate.addTemplate fork_spring
ObjectTemplate.setPosition 0.6/-0.23/-0.6
ObjectTemplate.addTemplate fork_spring
ObjectTemplate.setPosition 0.6/-0.23/0.6
ObjectTemplate.addTemplate fork_spring
ObjectTemplate.setPosition -0.6/-0.23/-0.6
ObjectTemplate.addTemplate fork_spring
ObjectTemplate.setPosition -0.6/-0.23/0.6


ObjectTemplate.create Bundle PaletteBundle1
ObjectTemplate.geometry AmmoBoxBundle_Deluxe_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.create SimpleObject PaletteBundle2
ObjectTemplate.geometry BarrelBundle_Deluxe_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasMobilePhysics 1

ObjectTemplate.create SimpleObject PaletteBundle3
ObjectTemplate.geometry stecrate1_deluxe_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasMobilePhysics 1