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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Vehicles/ToadKart/Geometries.con
renderer.beginGlobalCluster toad

GeometryTemplate.create StandardMesh toadbody_m1
GeometryTemplate.file toadbody
GeometryTemplate.hasDynamicShadow 1

GeometryTemplate.create StandardMesh kart_wheelfL
GeometryTemplate.file kart_wheelfl

GeometryTemplate.create StandardMesh kart_wheelfR
GeometryTemplate.file kart_wheelfr

GeometryTemplate.create StandardMesh kart_wheelr
GeometryTemplate.file kart_wheelr

GeometryTemplate.create StandardMesh kart_wheelDL
GeometryTemplate.file kart_wheelDL

GeometryTemplate.create StandardMesh kart_wheelDR
GeometryTemplate.file kart_wheelDR

GeometryTemplate.create StandardMesh kart_steering_m1
GeometryTemplate.file kart_steering

renderer.endGlobalCluster

GeometryTemplate.create StandardMesh toadbodydummy_m1
GeometryTemplate.file toadbodydummy

GeometryTemplate.create StandardMesh toadbodywreck_m1
GeometryTemplate.file toadbody_wreck_m1

GeometryTemplate.create StandardMesh Item_KoopaShell_Green_M1
GeometryTemplate.file items/item_koopaShell_Green
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 10000
GeometryTemplate.cullFactor 0