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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/beretta/Objects.con
ObjectTemplate.create HandFireArms beretta
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 2
ObjectTemplate.projectileTemplate coltProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 999
ObjectTemplate.numOfMag 9
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1000
ObjectTemplate.fireOnce 0
objectTemplate.aiTemplate ColtAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.2
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1

ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 200
ObjectTemplate.distToMinDamage 400

rem ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair

Rem *** Deviation Begin *****

ObjectTemplate.velocity 400
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1

ObjectTemplate.setFireDev 2.3 1.2 0.04
ObjectTemplate.setMinDev 0.2
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 0.4 0.3 0.2 0.1
ObjectTemplate.setMiscDev 0.6 0.9 0.1

Rem *** Deviation End *****


ObjectTemplate.fireInCameraDof 1

ObjectTemplate.loadSoundScript Sounds/colt.ssc

ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.useSkeletonPartAsMain Colt
ObjectTemplate.addTemplate berettaLod

ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.02/0.14
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.01/0.29
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create AnimatedBundle berettacomplex
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.geometry beretta

ObjectTemplate.addTemplate Gunmag
ObjectTemplate.bindToSkeletonPart mag

ObjectTemplate.create SimpleObject berettaSimple
ObjectTemplate.geometry beretta

ObjectTemplate.create SimpleObject berettaMantel
ObjectTemplate.geometry berettaMantel

ObjectTemplate.create SimpleObject berettaHane
ObjectTemplate.geometry berettaHane

ObjectTemplate.create LodObject berettaLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate berettaComplex
ObjectTemplate.addTemplate berettaSimple