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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/deserteagle/Objects.con
ObjectTemplate.create HandFireArms deserteagle
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 2
ObjectTemplate.projectileTemplate coltProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 999
ObjectTemplate.numOfMag 7
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 10
ObjectTemplate.fireOnce 0
objectTemplate.aiTemplate ColtAI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.soldierZoomPosition -0.01/-0.01/0.1
ObjectTemplate.soldierCameraPosition 0.02/-0.05/0.2
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1

ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 200
ObjectTemplate.distToMinDamage 400

rem ObjectTemplate.autoReload 1
ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmomBarPosX 5
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 6
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair

Rem *** Deviation Begin *****

ObjectTemplate.velocity 400
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 1

ObjectTemplate.setFireDev 2.3 1.2 0.04
ObjectTemplate.setMinDev 0.2
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 0.4 0.3 0.2 0.1
ObjectTemplate.setMiscDev 0.6 0.9 0.1

Rem *** Deviation End *****


ObjectTemplate.fireInCameraDof 1

ObjectTemplate.loadSoundScript Sounds/de.ssc

ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.useSkeletonPartAsMain Colt
ObjectTemplate.addTemplate deserteagleLod

ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.02/0.18
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.01/0.29
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create AnimatedBundle deserteaglecomplex
ObjectTemplate.createSkeleton animations/Colt.ske
ObjectTemplate.geometry deserteagle

ObjectTemplate.addTemplate Gunmag
ObjectTemplate.bindToSkeletonPart mag

ObjectTemplate.create SimpleObject deserteagleSimple
ObjectTemplate.geometry deserteagle

ObjectTemplate.create SimpleObject deserteagleMantel
ObjectTemplate.geometry deserteagleMantel

ObjectTemplate.create SimpleObject berettaHane
ObjectTemplate.geometry berettaHane

ObjectTemplate.create LodObject deserteagleLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate deserteagleComplex
ObjectTemplate.addTemplate deserteagleSimple