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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/Characters/fx_BombOmb_m1.rs
subshader "fx_BombOmb_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialAmbient 1 0 0;
   materialDiffuse 1 0 0;
   materialSpecular 1 0 0;
   materialSpecularPower 10;
   texture "texture/Dystopia/LED_red";
}