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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/Characters/fx_BombOmb_m1.rs
subshader "fx_BombOmb_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialAmbient 1 0 0;
materialDiffuse 1 0 0;
materialSpecular 1 0 0;
materialSpecularPower 10;
texture "texture/Dystopia/LED_red";
}
{
lighting true;
lightingSpecular true;
materialAmbient 1 0 0;
materialDiffuse 1 0 0;
materialSpecular 1 0 0;
materialSpecularPower 10;
texture "texture/Dystopia/LED_red";
}