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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/Characters/midna_m1.rs
subshader "midna_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_body";
}

subshader "midna_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_eye";
}

subshader "midna_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_eyeball";
}

subshader "midna_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_eyeball";
}

subshader "midna_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.996 0.660 0.035;
   texture "texture/characters/midona_hair_hand";
}

subshader "midna_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.996 0.660 0.035;
   texture "texture/characters/midona_hair";
}

subshader "midna_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_hair_ring";
}

subshader "midna_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_hand";
}

subshader "midna_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_hand";
}

subshader "midna_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_mask";
}

subshader "midna_m1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_body";
}

subshader "midna_m1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/characters/midona_body";
}