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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/Characters/vigiprisoner_animated_m1.rs
subshader "vigiprisioner_animated_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Frbody2_Z";
}

subshader "vigiprisioner_animated_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Frbody1_Z";
}

subshader "vigiprisioner_animated_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/F01Ame_red";
}

subshader "vigiprisioner_animated_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Eye01_h";
}

subshader "vigiprisioner_animated_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Hand01_r";
}

subshader "vigiprisioner_animated_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/rope";
}