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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/e_JetFire_m1.rs
subshader "e_JetFire_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.337255 0.337255 0.337255;
   materialSpecularPower 12.5;
   transparent true;
   blendSrc sourceAlpha;
   blendDest one;
   twosided true;
   alphaTestRef 0.7;
   depthWrite true;
   texture "texture/e_jetfire_I";
}