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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/nintendo.rs
subshader "nintendo_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   twosided true;
   texture "texture/Black";
}

subshader "nintendo_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   texture "texture/White";
}

subshader "nintendo_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.7 0.7 0.7;
   texture "texture/White";
}

subshader "nintendo_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 0.0;
   twosided true;
   texture "texture/Black";
}

subshader "nintendo_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   texture "texture/White";
}

subshader "nintendo_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 0.0 0.0;
   twosided true;
   texture "texture/Red";
}

subshader "nintendo_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   texture "texture/Green";
}

subshader "nintendo_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.0 0.0 1.0;
   twosided true;
   texture "texture/Blue";
}

subshader "nintendo_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 0.964706 0.0;
   texture "texture/Yellow";
}

subshader "nintendo_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 0.196078;
   twosided true;
   texture "texture/Yellow";
}

subshader "nintendo_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.117647 0.0 1.0;
   texture "texture/Blue";
}

subshader "nintendo_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 0.0 0.0;
   texture "texture/Red";
}

subshader "nintendo_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material17" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material21" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material22" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.710938 0.710938 0.710938;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material23" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material24" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material25" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.660156 0.660156 0.660156;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material26" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material27" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material28" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.90625 0.90625 0.90625;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material29" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material30" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.679688 0.679688 0.679688;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material31" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.988281 0.988281 0.988281;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material32" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.929688 0.929688 0.929688;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material33" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material34" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.609375 0.609375 0.609375;
   texture "texture/26E5FAA1_c";
}

subshader "nintendo_Material35" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.578125 0.578125 0.578125;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material36" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material37" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material38" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material39" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.757813 0.757813 0.757813;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material40" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.820313 0.820313 0.820313;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material41" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material42" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material43" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material44" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.644531 0.644531 0.644531;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material45" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.824219 0.824219 0.824219;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material46" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material47" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material48" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.613281 0.613281 0.613281;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material49" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.796875 0.796875 0.796875;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material50" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material51" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material52" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material53" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.613281 0.613281 0.613281;
   texture "texture/3167EF14_c";
}

subshader "nintendo_Material54" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.929688 0.929688 0.929688;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material55" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material56" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material57" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material58" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material59" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.699219 0.699219 0.699219;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material60" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material61" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material62" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material63" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material64" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/5269CC56_c";
}

subshader "nintendo_Material65" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/5CDE3B3D_c";
}

subshader "nintendo_Material66" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material67" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material68" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/notexture";
}

subshader "nintendo_Material69" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.484375 0.214844 0.078125;
   texture "texture/22DA80AA_c";
}

subshader "nintendo_Material70" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.96875 0.96875 0.96875;
   texture "texture/22DA80AA_c";
}

subshader "nintendo_Material71" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.898438 0.796875;
   texture "texture/415034FA_c";
}

subshader "nintendo_Material72" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.484375 0.484375 0.484375;
   texture "texture/422BB247_c";
}

subshader "nintendo_Material73" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/4DDC42B4_c";
}

subshader "nintendo_Material74" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/4DDC42B4_c";
}

subshader "nintendo_Material75" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/4DDC42B4_c";
}

subshader "nintendo_Material76" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.742188 0.714844 0.660156;
   texture "texture/5CDE3B3D_c";
}

subshader "nintendo_Material77" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.78125 0.78125 0.78125;
   texture "texture/5CDE3B3D_c";
}

subshader "nintendo_Material78" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/5E8661D0_c";
}

subshader "nintendo_Material79" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.796875 0.796875 0.796875;
   texture "texture/60CF544A_c";
}

subshader "nintendo_Material80" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.96875 0.96875 0.96875;
   texture "texture/60CF544A_c";
}

subshader "nintendo_Material81" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/60E3B38F_c";
}

subshader "nintendo_Material82" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.621094 0.621094 0.621094;
   texture "texture/65B06478_c";
}

subshader "nintendo_Material83" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.957031 0.957031 0.957031;
   texture "texture/6E394EB_c";
}

subshader "nintendo_Material84" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.738281 0.6875 0.632813;
   texture "texture/7024E6F4_c";
}

subshader "nintendo_Material85" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.71875 0.71875 0.71875;
   texture "texture/7024E6F4_c";
}

subshader "nintendo_Material86" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.496094 0.496094 0.496094;
   texture "texture/70A3EC36_c";
}

subshader "nintendo_Material87" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.796875 0.769531 0.714844;
   texture "texture/82FA74F_c";
}

subshader "nintendo_Material88" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.621094 0.621094 0.621094;
   texture "texture/8D9FE2D_c";
}

subshader "nintendo_Material89" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/AA523A2_c";
}

subshader "nintendo_Material90" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/AA523A2_c";
}

subshader "nintendo_Material91" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/AA523A2_c";
}

subshader "nintendo_Material92" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/AA523A2_c";
}

subshader "nintendo_Material93" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/AA523A2_c";
}

subshader "nintendo_Material94" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.996094 0.996094 0.996094;
   texture "texture/AA523A2_c";
}

subshader "nintendo_Material95" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.329412 1.0 0.0;
   texture "texture/Green";
}

subshader "nintendo_Material96" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.588235 0.588235 0.588235;
   envmap true;
   texture "texture/stuntroad";
}