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Archives/bf1942/levels/dday_ste_mere_eglise.rfa
bf1942/levels/Dday_Ste_Mere_Eglise/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\DDay_Ste_Mere_Eglise\Textures\env_DDay_Ste_Mere_Eglise_04.dds NegativeX = bf1942\levels\DDay_Ste_Mere_Eglise\Textures\env_DDay_Ste_Mere_Eglise_02.dds PositiveY = bf1942\levels\DDay_Ste_Mere_Eglise\Textures\env_DDay_Ste_Mere_Eglise_05.dds NegativeY = bf1942\levels\DDay_Ste_Mere_Eglise\Textures\env_DDay_Ste_Mere_Eglise_06.dds PositiveZ = bf1942\levels\DDay_Ste_Mere_Eglise\Textures\env_DDay_Ste_Mere_Eglise_03.dds NegativeZ = bf1942\levels\DDay_Ste_Mere_Eglise\Textures\env_DDay_Ste_Mere_Eglise_01.dds