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Archives/bf1942/levels/maps - with documentation/Modified Wake/Modified_Wake.RFA
bf1942/LEVELS/Modified_Wake/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings

run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns

run Ctf/ObjectSpawnTemplates
if v_arg1 == host
run Ctf/ObjectSpawns
object.create USBase
Object.absolutePosition 995.27/104.27/855.70
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 1282.98/107.51/1208.55
Object.rotation 0/0/0
object.create
Object.absolutePosition 995.27/104.27/855.70
Object.rotation 0/0/0
object.create
Object.absolutePosition 1282.98/107.51/1208.55
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 995.27/104.27/855.70
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1282.98/107.51/1208.55
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 995.27/104.27/855.70
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1282.98/107.51/1208.55
Object.rotation 0/0/0
endIf