This page is under construction
Archives/bf1942/levels/maps - with documentation/Berlin/berlin_003.rfa
Bf1942/Levels/berlin/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Operation Battle Axe ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** west **
aiStrategy.createConstantCondition westCond Crisp EqualGreater Enemy West 1
aiStrategy.setConditionStrength Required
rem ** east **
aiStrategy.createConstantCondition eastCond Crisp EqualGreater Enemy East 1
aiStrategy.setConditionStrength Required
rem ** north **
aiStrategy.createConstantCondition northCond Crisp EqualGreater Enemy North 1
aiStrategy.setConditionStrength Required
rem ** south **
aiStrategy.createConstantCondition southCond Crisp EqualGreater Enemy South 1
aiStrategy.setConditionStrength Required
rem ** wideFlank **
aiStrategy.createConstantCondition wideFrontCond Crisp EqualGreater Enemy Front 3
aiStrategy.setConditionStrength Required
rem ** finalPush **
aiStrategy.createConstantCondition singleEnemyCpCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Create Conditions ***
rem *** Operation Battle Axe ***
rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1
rem ** west **
aiStrategy.createConstantCondition westCond Crisp EqualGreater Enemy West 1
aiStrategy.setConditionStrength Required
rem ** east **
aiStrategy.createConstantCondition eastCond Crisp EqualGreater Enemy East 1
aiStrategy.setConditionStrength Required
rem ** north **
aiStrategy.createConstantCondition northCond Crisp EqualGreater Enemy North 1
aiStrategy.setConditionStrength Required
rem ** south **
aiStrategy.createConstantCondition southCond Crisp EqualGreater Enemy South 1
aiStrategy.setConditionStrength Required
rem ** wideFlank **
aiStrategy.createConstantCondition wideFrontCond Crisp EqualGreater Enemy Front 3
aiStrategy.setConditionStrength Required
rem ** finalPush **
aiStrategy.createConstantCondition singleEnemyCpCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
rem ----------------------------------------------------------------------------
endIf