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Archives/bf1942/levels/maps - with documentation/Aberdeen/Aberdeen.rfa
bf1942/Levels/aberdeen/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.08/.1
renderer.diffuseColor .4/.35/.2
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35
renderer.vertexFogEnable 1
renderer.fogColorVec 0.83/0.73/0.58
textureManager.alternativePath Texture/africa
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.5

shadow.shadowColor 0.5

Game.setViewDistance 500
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 523.222/61.1/421.8
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 523.222/61.1/421.8

game.setLevelCheck 310411691