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Archives/bf1942/levels/maps - with documentation/A bridge too far/A_bridge_too_far.rfa
bf1942/levels/A_bridge_too_far/Init.con
beginrem
*** Created by: Lighteye - clanmember of ArmyofGoT ( tag: [GoT] ) - www.armyofgot.nl ***
******* Visit http://www.armyofgot.nl/abtf/forum/ for new maps in the near future! *******
************** Mail to lighteye@armyofgot.nl for any info/suggestions etc. **************

Copyright-Permissions

Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute
this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate,
then DON'T DISTRIBUTE IT IN ANY FORM!!. This .RFA may be distributed ONLY over the Internet.
You are NOT authorized to put this .RFA on any CD or distribute it in any way without my
permission Also NO EXTRA FILES that coorporates with the original .RFA are NOT PERMITTED!
No modifications in every way of the original .RFA are not allowed without permission!
endrem

ShaderManager.setTextureParam envmap bf1942\levels\A_bridge_too_far\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.60/0.55/0.55
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .3/.28/.24
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath bf1942\levels\A_bridge_too_far\textures\

shadow.shadowColor 0.55

Game.setViewDistance 170
Game.spawnPlayers 1

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer

game.setActiveCombatArea 1536 1536 512 512

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.65/0.55/0.4
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.color 1/1/1
water.deepColor 1/1/1
water.waterAlphaDepth 0
water.waterShallowAlpha 2

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1755/48/1775
game.setBeforeSpawnCameraPosition 2 1755/48/1775

run objects/objects