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Archives/bf1942/levels/maps - with documentation/A bridge too far/A_bridge_too_far.rfa
bf1942/levels/A_bridge_too_far/standardMesh/Wreck_BF109_m1.rs
subshader "Wreck_BF109_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Wreck_bf1091_o";
}

subshader "Wreck_BF109_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   envmap true;
   texture "texture/Wreck_bf1092_o";
}