This page is under construction
Archives/bf1942/levels/maps - with documentation/East Docks/East_Docks.rfa
bf1942/levels/East_Docks/AI/conditions.con
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------

rem *** Create Conditions ***

rem *** Operation Battle Axe ***

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** west **
aiStrategy.createConstantCondition westCond Crisp EqualGreater Enemy West 1
aiStrategy.setConditionStrength Required

rem ** east **
aiStrategy.createConstantCondition eastCond Crisp EqualGreater Enemy East 1
aiStrategy.setConditionStrength Required

rem ** north **
aiStrategy.createConstantCondition northCond Crisp EqualGreater Enemy North 1
aiStrategy.setConditionStrength Required

rem ** south **
aiStrategy.createConstantCondition southCond Crisp EqualGreater Enemy South 1
aiStrategy.setConditionStrength Required

rem ** wideFlank **
aiStrategy.createConstantCondition wideFrontCond Crisp EqualGreater Enemy Front 3
aiStrategy.setConditionStrength Required

rem ** finalPush **
aiStrategy.createConstantCondition singleEnemyCpCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required

rem ** breakOut **
aiStrategy.createConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

rem ----------------------------------------------------------------------------
endIf