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Archives/bf1942/levels/maps - with documentation/Coral Insomnia/Coral_Insomnia.rfa
bf1942/levels/CORAL_INSOMNIA/Conquest/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways




ObjectTemplate.create ControlPoint Hornet_
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Hornet
ObjectTemplate.radius 7
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId -1
ObjectTemplate.objectSpawnerId -1
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 1
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagUs_m1


ObjectTemplate.create ControlPoint Hiryu_
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Hiryu
ObjectTemplate.radius 7
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId -1
ObjectTemplate.objectSpawnerId -1
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 2
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagUs_m1

ObjectTemplate.create ControlPoint Center_
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Center
ObjectTemplate.radius 7
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 2
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagUs_m1

ObjectTemplate.create ControlPoint Center_2
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Center2
ObjectTemplate.radius 7
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 2
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagUs_m1

ObjectTemplate.create ControlPoint S_W
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Center
ObjectTemplate.radius 7
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 2
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagUs_m1

ObjectTemplate.create ControlPoint N_W
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Center
ObjectTemplate.radius 7
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 2
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagUs_m1


ObjectTemplate.create ControlPoint N_E
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Center
ObjectTemplate.radius 7
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 0.01
ObjectTemplate.timeToLoseControl 0.01
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry cpboj_m1
rem ObjectTemplate.onlyTakeableByTeam 2
rem ObjectTemplate.geometry flagbase_m1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagUs_m1