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Archives/bf1942/levels/maps - with documentation/Supply Line/Supply_Line.rfa
bf1942/levels/Supply_line/standardMesh/CoalWagon_M1.rs
subshader "CoalWagon_M1_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/MetalFloor_5";
}

subshader "CoalWagon_M1_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/TrainWagon_Roof_I";
}

subshader "CoalWagon_M1_Material2" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/TrainWagon_DoorXtras_I";
}

subshader "CoalWagon_M1_Material3" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/TrainWagon_WoodDoor_I";
}

subshader "CoalWagon_M1_Material4" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/TrainWagon_Window_I";
}

subshader "CoalWagon_M1_Material5" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/CoalWagon_1b";
}

subshader "CoalWagon_M1_Material6" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Coal";
}