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		Archives/bf1942/levels/maps - with documentation/Tobruk/Tobruk_003.rfa
	
		Bf1942/Levels/Tobruk/AI.con
	
		
		if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
		
		
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
		
		
aiSettings.setWorldMapSize 4096 4096
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 32
		
		
rem ********************** START THE AI *********************************
		
		
rem *** Init AI using current settings ****
ai.init 2
		
		
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
		
		
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
		
		
rem *** Create Strategic AI ***
ai.createSAI
		
		
rem *** Create Strategies ***
		
		
rem ----------------------------------------------------------------------------
endIf
		
		
run ai/Conditions v_arg1
run ai/Prerequisites v_arg1
run ai/Strategies v_arg1
		
		
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
		
		
rem *** Set strategies for each side ***
ai.addSAIStrategy 1 flankNorth
ai.addSAIStrategy 1 flankSouth
ai.addSAIStrategy 1 flankDouble
ai.addSAIStrategy 1 centre
ai.addSAIStrategy 1 spear
		
		
ai.addSAIStrategy 2 holdFront3
ai.addSAIStrategy 2 holdFront2
ai.addSAIStrategy 2 retake
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 retakeBasee
		
		
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
		
		
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
		
		
		
		
rem ----------------------------------------------------------------------------
endIf
		
		
run AIPathFinding.con v_arg1
		
		
rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1
		
		
		
		
		
	
	
rem ----- Host
rem ----------------------------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 4096 4096
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Create Strategies ***
rem ----------------------------------------------------------------------------
endIf
run ai/Conditions v_arg1
run ai/Prerequisites v_arg1
run ai/Strategies v_arg1
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem *** Set strategies for each side ***
ai.addSAIStrategy 1 flankNorth
ai.addSAIStrategy 1 flankSouth
ai.addSAIStrategy 1 flankDouble
ai.addSAIStrategy 1 centre
ai.addSAIStrategy 1 spear
ai.addSAIStrategy 2 holdFront3
ai.addSAIStrategy 2 holdFront2
ai.addSAIStrategy 2 retake
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 retakeBasee
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
rem ----------------------------------------------------------------------------
endIf
run AIPathFinding.con v_arg1
rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1