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Archives/bf1942/levels/maps - with documentation/Tobruk/Tobruk.rfa
bf1942/levels/Tobruk/AI.con
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************

aiSettings.setWorldMapSize 4096 4096
aiSettings.viewDistance 300
aiSettings.setInformationGridDimension 32

rem ********************** START THE AI *********************************

rem *** Init AI using current settings ****
ai.init 2

rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Create Strategies ***

run ai/Conditions
run ai/Prerequisites
run ai/Strategies

rem *** Set strategies for each side ***
ai.addSAIStrategy 1 flankNorth
ai.addSAIStrategy 1 flankSouth
ai.addSAIStrategy 1 flankDouble
ai.addSAIStrategy 1 centre
ai.addSAIStrategy 1 spear

ai.addSAIStrategy 2 holdFront3
ai.addSAIStrategy 2 holdFront2
ai.addSAIStrategy 2 retake
ai.addSAIStrategy 2 breakOut
ai.addSAIStrategy 2 retakeBasee

rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0

rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3


run AIPathFinding.con

rem *** Create strategically important areas ***
run ai/StrategicAreas